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Post by Lucy Youngblood on Dec 29, 2012 22:03:43 GMT -5
In WWE12, there was several rules and match time limits that were tweaked over the course of the year for I:W, mostly based on matches that glitched-out and no winner was decided. For example: Submission matches where no one tapped out, Cage matches where no one could exit the cage fast enough. This let the timer eventually run-down and the matches were declared as draws.
Obviously WWE 13 works a little differently, as it has a quick, normal, epic match length setting. I've seen MITB ladder matches on normal end in 7 minutes. I've also seen ViralPro tweak to work-around the WWE13 AI being OMG Moment crazy (changing ring-out count to 5 to lessen the amount of barricade/announcer's table spots).
What are some match rules, time limits for certain matches etc. that people have put into place on their games to produce better matches?
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Post by neo on Dec 29, 2012 22:27:19 GMT -5
After tweaking the sliders to my liking for now and using the Legend setting, I've been getting fair results using the normal settings at the matchup screen. Only used the quick setting for storyline matches IE squash matches, and using the Epic setting for ppv's only.
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Post by Lucy Youngblood on Jan 2, 2013 15:26:50 GMT -5
Here are the time limit I drew up last season for I:W based on WWE12's glitches. These are up for re-evaluation based on WWE13, and depending on if they are simmed under Epic, Normal or Quick settings.
Of course, if the time limits are no longer necessary (such as the submission match time limit seeing as how submission actually work in WWE13 and no longer glitch-out without a winner), then they can be scrapped all together as well.
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